Results.

G-LAB project was designed to develop innovative outputs but also to intertwine innovative practices with existing activities considered as good practices adaptable to the youth field, namely the creation of opportunities for dialogue and self-determination to empower youth through virtual communities.

one

Output 1
Report on the current trends, key issues, and recommendations to involve disadvantaged youth in virtual environment laboratories through the power of arts and creativity

The aim of this output is to map current trends, key issues, and recommendations on how and what young people learn in virtual communities, with a strong focus on disadvantaged groups. Moreover, we will look with specific detail to practices that include arts and creativity in the methodological process of motivating and involving the young people in virtual communities. The main target group are Young Civil Society Organizations

Leader: Amadora Inova (PT)

two

Output 2
Methodology to mobilise disadvantaged youth's online civic participationorganisations

The aim of this IO is to create a methodology that combines arts and creativity, mobilising disadvantaged groups to participate in online civic spaces. The work performed will be based on offering an innovative methodology to engage, connect and empower disadvantaged young people to participate in digital communities – the Virtual Laboratories. It is intended to design Methodology to mobilise disadvantaged youth’s online civic participation.

Leader: Aproximar (PT)

3

Output 3
Virtual Laboratories for disadvantaged young people - A Guide for Community based organisations

By creating a community-based guide for Civil Society Organisation (CSO), we expect to help Young Civil Society Organizations and other types of Community-based organisations replicate the methodology and, by applying activities where young people experience arts and creativity, develop young people’s confidence, self-awareness, self-presentation, and increase young people’s skills and capacities required to show creative leadership of self and others and negotiate entry into the world of employment.

Leader: Prometeus (IT)

Access all available documents:

IO1 – Report

Report on the current trends, key issues, and recommendations to involve disadvantaged youth in virtual environment laboratories through the power of arts and creativity

IO1 – English

IO2 – Methodology & Tools

Methodology and tools to mobilise disadvantaged youth’s online civic participation.

This website has been accomplished during the project “G-Lab”, grant agreement number: 2020-1-UK01-KA227-YOU-094689, implemented with financial support of the european commission by the erasmus+ programme.  this publication reflects the views only of the author, therefore the european commission cannot be held responsible for any use which may be made of the information contained therein

co funded